PIPE // DOCS

USD-NATIVE VFX PIPELINE // GUIDES, REFERENCE AND LIMITS

PIPE takes a show from an empty database to a delivered shot. One launcher starts Houdini, Nuke and OpenRV in the right context; every publish is a versioned record; assets are baked to USD that shots load with a single node; overrides are layers you author from a graph; renders run on a scheduled farm. These pages say how to do each of those things, tab by tab.

START_HERE // THE SHORTEST PATH

Twelve steps from nothing to a rendered shot. Each opens the guide that explains it.

THE_LAUNCHER // FOUR OF NINE TABS

THE_GUIDES // BY JOB

[BASIS_OF_EACH_GUIDE]

Every guide ends with its basis. RUN means the flow was exercised while the code was being developed. CODE means it was written from the source: the steps and field names are real, but nobody re-ran the flow for this document, so expect small differences in wording on screen. The feature list marks each feature VERIFIED EXISTS or GAP, and 06_LIMITS lists what does not work.

LAUNCHER_TABS // WHAT EACH TAB IS FOR

The launcher has nine tabs. The SHOW selector over the banner row decides which show every tab displays.

DCC_TOOLS // INSIDE HOUDINI, NUKE AND OPENRV

The shelf tools, HDAs and panels that come with the pipe.

CONCEPTS // HOW THE PIPE THINKS

The few ideas the rest of the documentation relies on.

GLOSSARY

FEATURES // EVERYTHING THE PIPE DOES

VERIFIED a test or measurement exists EXISTS in the repository, not re-run for this documentation GAP known not built or not verified

LIMITS // WHEN SOMETHING DOES NOT WORK

Symptoms first. Each entry says why it happens and what to do. Several of these are limits of the current pipe, not mistakes.

ROADMAP // WHAT IS NOT BUILT

Nothing on the right is available today.

LANDED_NOW

    NOT_YET